Think it, explore it, create it! With The Young Scientists Club Inventor's Case, you can put on your engineering hat as you discover and recreate 10 super cool inventions! From a bridge to a slingshot, compass, and catapult, this STEM kit lets Young Scientists explore some of the world's most important inventions that have improved our way of life. Did you know that sundials were the earliest ways of telling time? Or that levers help lift things that are too heavy for humans? Learn all this and more while you make your own! Follow the fully-illustrated instruction guide, jam-packed with educational information, to create functional feats of engineering that you can use for endless fun. Make a custom board game, then invite your friends over to see who the winner will be! Or build your own wooden race car and learn all about wheels and axles! This science kit helps develop critical thinking skills, curiosity, cause and effect, and more - it's perfect for staycations, rainy days, play dates, and every day in between!
Details:
12" x 2.5" x 9" package size
Makes 10 inventions
Recommended for ages 8 and up
Contents:
1 bag modeling clay
1 bag melty beads
20 fuzzy sticks
6 glitter poms
3 markers (purple, red, blue)
1 airplane nose tip
1 die-cut airplane
1 bag rubber bands
1 poster (18" x 24")
40 craft sticks
2 foam balls
10 jumbo craft sticks
8 paper straws
4 clothespins
2 glue tubes
4 wooden dowels
1 wheels and axels set (6 pieces)
3 foam sheets (black, red, yellow)
1 blue dish (5.5" diameter)
1 bar magnet
1 plastic toy car (1.3" x 1.8" x 1.4")
1 bundle friendship thread (green, 8.75 yd.)
2 plastic mirrors
4 sticker sheets
1 cardboard circle (6" diameter)
1 cardboard circle (10" diameter)
40 mini craft sticks
40 game cards
3 wooden spools
Easy-to-follow instructions
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